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Post by Dot on Oct 18, 2011 20:17:34 GMT -6
i see a few things are wrong in that picture 1.- wrong script 2.- both meshes are with the bulb off( you only turn it off in the copy) 3.-
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Post by Dot on Oct 18, 2011 20:27:42 GMT -6
well, that script is older, dunno if it works the one i use looks like this: ![](http://i.imgur.com/VFMz6.png) about the bulb, not sure, maybe you had both meshes selcted?
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Post by Dot on Oct 18, 2011 20:40:35 GMT -6
wat? WHERE?
an UV set is the way the textures are mapped.....
WHERE?!?!?!?
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Post by Dot on Oct 18, 2011 20:48:15 GMT -6
you has to export with the other script, uncheck read offset from file, and type the MDL0 offset from the vertex file
could you send me that script? that may be what i´m looking for to export my UV edits...
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xxgbcxx
Neku will easily kill cloud....
Posts: 96
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Post by xxgbcxx on Oct 18, 2011 20:52:40 GMT -6
you has to export with the other script, uncheck read offset from file, and type the MDL0 offset from the vertex file could you send me that script? that may be what i´m looking for to export my UV edits... ok im finna see if this works... o and heres the link to the script:http://www.mediafire.com/?07i9kruc1enit96 ...i need to double patch this....
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Post by Dot on Oct 18, 2011 20:59:17 GMT -6
ok, thanks for the script
good luck double patching
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Post by Dot on Oct 18, 2011 21:12:50 GMT -6
*facepalm*
(COPYED FROM MIACIS TUTORIAL ON KC-MM!)
Modifying the legs/feet or arms/hands will cause a distortion on the left side. You'll need to re-patch to correct this. Of course, there's no need to double-patch if you don't have any issue.
Just like in the beginning of the tutorial, you ned to extract the mdl0, brres and textures of your new PAC. (Create a sub-folder for the double-patching, you wion't get lost, that way. ). Convertyour new .BRRES into a DAE (which i'll just call "the new DAE" from now on).
18- Back into 3DS MAX, click on your melting blob and Hide Unselected. Import the new DAE, push OK in all the windows saying there's an Import Name Conflict.
19- In the script's window, check Selected Only and click on Fix AIS Import.
Click on the polygon you're working on, hold CRTL and click on the melting blob. Do another Hide Unselected. There should be only the polygon03 (fron the warped new DAE) and the blob.
Move the polygon03 aside.
20- Click on the blob, go to Morpher, right-click on the mod box => Delete Channel, then right-click => Pick From Scene and click on the polygon03.
Up its value to 100. Leave the vertex set's box as it it : at 100.
21- Click on the blob again, again Export Verts (with the same MDL0 Offset). And select the mdl0 of your modified PAC (the one with the one-legged Zelda).
DONE !
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xxgbcxx
Neku will easily kill cloud....
Posts: 96
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Post by xxgbcxx on Oct 18, 2011 21:18:10 GMT -6
ok thnx ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Post by Dot on Oct 18, 2011 21:36:51 GMT -6
oh, and i didnt told you with my words cuz that would probably would take me 5 minutes
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Post by GameWatching on Oct 19, 2011 14:19:59 GMT -6
why only Dot and xxgbcxx are posting here ?
>_>
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Post by Dot on Oct 19, 2011 14:21:31 GMT -6
maybe cuz people is going back to KC-MM...
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Post by Dot on Oct 19, 2011 14:24:30 GMT -6
previews?
but, we made like 3 pages of 3ds max help..
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xxgbcxx
Neku will easily kill cloud....
Posts: 96
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Post by xxgbcxx on Oct 19, 2011 14:25:55 GMT -6
previews? but, we made like 3 pages of 3ds max help.. \ no previews just yet yea...it dosent really matter well be back on kc-mm soon anyway(they got better forums)
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Post by GameWatching on Oct 19, 2011 14:28:27 GMT -6
why only Dot and xxgbcxx are posting here ? >_> because he was helping me with 3ds max 8 geezez, it wouldn't be easier to talk with him via MSN or something like that ?
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Post by Dot on Oct 19, 2011 14:31:59 GMT -6
i was about to say that
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