lordnoah
I don't play this game![ss:Cool Gentleman]
Posts: 78
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Post by lordnoah on Mar 4, 2012 16:20:42 GMT -6
aww shit, SRT0. I might actually release something with this
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Post by BlackJax96 on Mar 4, 2012 19:32:43 GMT -6
I fixed up PAT0 parsing and finished its rebuilder. Fixed Textures (aka Inline Textures) and a few other minor things weren't supported by Bero's code, which is why Brawlbox crashed when opening Toon Link's motion etc.
Now all that's left is to finish SHP0 and then I'll move onto parsing and rebuilding the moveset file.
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demonslayerx8
Hacking Dissidia 012 stages... GO![ss:Brawl Menu]
Posts: 170
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Post by demonslayerx8 on Mar 4, 2012 19:50:04 GMT -6
I fixed up PAT0 parsing and finished its rebuilder. Fixed Textures (aka Inline Textures) and a few other minor things weren't supported by Bero's code, which is why Brawlbox crashed when opening Toon Link's motion etc. Now all that's left is to finish SHP0 and then I'll move onto parsing and rebuilding the moveset file. such awesome and amazing progress! =D btw how the hell would we be able to edit SHP0 files with imported models? o-o
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Post by BlackJax96 on Mar 4, 2012 20:01:53 GMT -6
Probably through .obj importing or a multi-object import setting that matches the vertex nodes to a single object. Either way will probably be tricky though.
>.> I accidentally modified your post instead of quote...
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Segtendo
Wat up[ss:NMH (w.i.p.)]
Posts: 370
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Post by Segtendo on Mar 4, 2012 20:43:04 GMT -6
Dat GUI is sexeh. And you know it.
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Post by shunone on Mar 6, 2012 13:40:53 GMT -6
Excellent progress I see. Bit of a noob here, so what all can you edit about models imported or otherwise?
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Post by BlackJax96 on Mar 7, 2012 21:48:15 GMT -6
New PAT0 preview, since I figured out the format completely and had to redo a lot of the code. Rebuilder's almost done (again). Then imma go and take down SHP0 Excellent progress I see. Bit of a noob here, so what all can you edit about models imported or otherwise? You can edit everything.
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Post by Gamma Ridley on Mar 7, 2012 21:51:07 GMT -6
So... a PAT0 can be dirty?
Interesting.
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Post by BlackJax96 on Mar 7, 2012 21:52:38 GMT -6
So... a PAT0 can be dirty or clean? Interesting. That's debug stuff.
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Post by velen on Mar 7, 2012 21:55:00 GMT -6
So... a PAT0 can be dirty or clean? Interesting. That's debug stuff. What does "IsDirty" mean?
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Post by BlackJax96 on Mar 7, 2012 22:03:20 GMT -6
That's debug stuff. What does "IsDirty" mean? It means that one of the children has been changed. Like I said, it's for debug purposes. You won't see it in the final release.
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demonslayerx8
Hacking Dissidia 012 stages... GO![ss:Brawl Menu]
Posts: 170
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Post by demonslayerx8 on Mar 7, 2012 22:45:55 GMT -6
That's debug stuff. What does "IsDirty" mean? LOL... that put a naughty image in my mind after that.. xD but ya, as BJ said, its for debugging, and if it says true, then it might give u an error.
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Post by BlackJax96 on Mar 7, 2012 23:00:37 GMT -6
What does "IsDirty" mean? LOL... that put a naughty image in my mind after that.. xD but ya, as BJ said, its for debugging, and if it says true, then it might give u an error. No, it just means that the node will be rebuilt and all children will become unchanged so it doesn't rebuild again until another change. It won't cause any errors as long as the rebuilder works.
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Post by BlackJax96 on Mar 9, 2012 16:01:38 GMT -6
Sorry for the double post but I got PAT0 working like a charm, even with the remapping in place! Just started on the last animation format, SHP0.
Btw, I got my wisdom teeth pulled this morning. I feel terrible and great at the same time XD
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Post by shunone on Mar 9, 2012 19:08:11 GMT -6
I am getting excited for this! Thanks for all your hard work on Brawlbox thus far. Is it possible to vertex inside BB? I am assuming not, but thought I'd ask anyway.
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