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Post by camonsters on Oct 17, 2011 19:51:01 GMT -6
I am confused are you calling him sweetness or are you saying the chr0 mkwii stuff is sweetness? That's why I laughed. XD I am glad to know I was not the only one. @blackjax This question has probably been asked lots of times but how do you change models when in the model previewer when you have more then one loaded?
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Post by Tabuu Forte Akugun on Oct 17, 2011 19:55:39 GMT -6
Yeah, I only get one model's bones that show up, I'd like to know too.
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Post by BlackJax96 on Oct 17, 2011 20:15:26 GMT -6
Lol u gaiz
Press CTRL + H
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Post by Albafika on Oct 17, 2011 20:16:40 GMT -6
.... ... ..... If I had known this sooner.... .... ...
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Post by camonsters on Oct 17, 2011 20:20:20 GMT -6
I can't believe it was that easy. I feel so stupid now. This will help me animate the stage I am working on.
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Post by BlackJax96 on Oct 17, 2011 20:33:30 GMT -6
I just figured out how the bone flags work, for REALZ this time. If the bone scale is 1,1,1; then it has a Fixed Scale. If the bone trans/rot is 0,0,0; then it has a Fixed Translation/Rotation. No Transform is used when both the Matrix and Inverse Matrix are the same as its parent's (but it's not applied to the parent, because it's transforming the children, if you know what I mean) I just set them to change automatically when you edit anything, so there's no point in making them editable anymore. I'm also working on trying to figure out why models lag the game. The good news is, there's always at least one object that shows up right now, and it's not necessarily always the first one. I've noticed that the first material always aligns the offsets, but sometimes it has 0x10 extra align bytes and sometimes it doesn't. I think that has to do with it. Also, setting Flandre's material ref UV settings to "Repeat" fixed the texture issue, and I didn't have to center the UV coords. This is some really noice progress. Copy/Paste FTW
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demonslayerx8
Hacking Dissidia 012 stages... GO![ss:Brawl Menu]
Posts: 170
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Post by demonslayerx8 on Oct 17, 2011 21:36:46 GMT -6
lol and i repeat once again..
Amazing Progress is Amazing *says in a British accent*
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Post by Albafika on Oct 17, 2011 21:40:56 GMT -6
You better fix the lighting.
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Post by Tabuu Forte Akugun on Oct 18, 2011 5:49:31 GMT -6
Yes that is some nice progress. I gotta admit, I'm as impatient as the next guy for this to be released. ;D But I can wait! :3 Unlike one guy.
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Post by BlackJax96 on Oct 18, 2011 16:34:39 GMT -6
You better fix the lighting. lolk
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SqLeon
Don't fix what isn't broken
Posts: 7
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Post by SqLeon on Oct 19, 2011 21:22:39 GMT -6
If anyone hasn't checked the kc-mm thread, sh**'s goin down.
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Post by Albafika on Oct 19, 2011 21:45:36 GMT -6
If anyone hasn't checked the kc-mm thread, sh**'s goin down. How's that? I don't check that thread, I just can't really stand watching NaruZeldaCreeper or the other guy post.
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SqLeon
Don't fix what isn't broken
Posts: 7
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Post by SqLeon on Oct 19, 2011 21:52:58 GMT -6
A model was successfully imported, I believe BlackJax fixed the problem. This is the picture he uploaded:
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Post by Albafika on Oct 19, 2011 22:03:33 GMT -6
A model was successfully imported, I believe he fixed the problem. This is the picture he uploaded: Wow, amazing! Although, I still see the lighting's a problem, I'm sure he'll get to that soon!
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ds22
[ss:LST]
Posts: 24
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Post by ds22 on Oct 20, 2011 7:14:36 GMT -6
Great job on getting Flandre to import BJ96 (over Olimar I see).
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