Post by therandomizer85 on Mar 8, 2012 19:57:46 GMT -6
So, I have a question regarding swapping animations. So under normal circumstances, you use BrawlBox, open the character's FitMotionEtc.pac and extract the animation(s) you want to use on another character. Over time, I've gotten thoroughly familiar with BrawlBox and the Advanced Model Viewer, including re-positioning bones, altering the transformation axis values and what have you.
For the most part, I've had success in swapping some characters' animations and putting them on others (such as Fox's ThrowN over Mario or something to that effect). There is one major roadblock I've encountered, some characters, like Peach, have the ThrowN and XRotN bones connected to the LhandN bone, while other characters, like Fox, have those bones connected to RHandN. In other words, if I were to import Peach's ThrowN animation to Fox, it would look correct after resizing the frames, but when I play it in game, the character is grabbed on the left side, despite the new animation having the imported ThrowN on the right side.
Is there a way to rectify this and/or change the bone so that it connects on the correct side?