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Post by Royal_Blade on Mar 3, 2012 22:55:11 GMT -6
Hello,
I have a few questions that I'm asking here because of everything that's happening with KC-MM in its current state...
Anyways, on to the questions:
Q#1) If I wanted a boneset ported over another character, do the changeable models (Like Peach’s Racket/Pan/Clup or Toon Link with his shield/sword in/out) stay with the new character that you ported your boneset over? If not, what happens?
Q#2) Is it possible to make Ness’/Lucas’ PSI magnet effect to work like a Bumper? Like have them place it in a spot and have it sit there for a few seconds and then vanish? (They’ll obviously be a cooldown to prevent more than one on the field per character.)
Q#3) Marth’s Shield Breaker texture in his FitMarth.pac, how does it work with brawl? Is it just another sword trail or does it apply that texture with the original sword trail?
If I have any more questions, I'll likely bump the topic to state them.
Please, answer away if you can.
Regards,
Royal_Blade
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Post by pedro702 on Mar 7, 2012 1:20:14 GMT -6
i can awnser the first one if you model port a character that has items grabbed to his hands in the pcs file then when you port it it will keep those items but visible at all times since the others characters dont have peach visibility bones
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Post by Royal_Blade on Mar 7, 2012 10:08:29 GMT -6
What If the character I'm porting to has those type of visibility bones? Then could it work?
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Post by pedro702 on Mar 7, 2012 10:18:03 GMT -6
What If the character I'm porting to has those type of visibility bones? Then could it work? for exmaple if you port ness over lucas and rename ness bat bone to lucas branch bone and choose that has the bat visibility bone would work
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Post by Royal_Blade on Mar 7, 2012 17:10:18 GMT -6
Ok then, cool, so I'd just require some renaming then?
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Post by pedro702 on Mar 7, 2012 18:06:05 GMT -6
Ok then, cool, so I'd just require some renaming then? i think so not 100% sure but try it and see for yourself
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