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Post by velen on Mar 1, 2012 15:52:39 GMT -6
so... Classic Metal Sonic freezes the game. His filesize is bigger than modern's... maybe its the big head? Idk. I'll see what I can do. however, Modern is done, better rig and new eye texture. And I changed the "hurt eyes" just to a dimmed version of the normal eyes OH. MAI. GAWD. DAT SEXY ROBOT! ;D
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nanobuds
He is coming...[ss:LST]
Posts: 121
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Post by nanobuds on Mar 1, 2012 16:02:08 GMT -6
thanks. Most of the credit goes to ItalianStallion for that sexy texture I also made my own recolors.... but those will be released with the PSA
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Segtendo
Wat up[ss:NMH (w.i.p.)]
Posts: 370
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Post by Segtendo on Mar 1, 2012 16:18:58 GMT -6
Those are the best damn eyes I've ever seen on him.
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nanobuds
He is coming...[ss:LST]
Posts: 121
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Post by nanobuds on Mar 1, 2012 16:23:41 GMT -6
Those are the best damn eyes I've ever seen on him. thanks!!! the cool thing is that they arent affected by the shader much... so on dark stages they look like they light up
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Post by Rhyme147 on Mar 1, 2012 18:32:46 GMT -6
*speechless for 5 seconds* DOSE EYEZ Now I wanna see them in Phantom Ganon's Stage =D
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Post by Boygos on Mar 4, 2012 15:33:34 GMT -6
Nano, you still want a video of V4, or can I skip it and give V5 it's own video instead? (Because you gave me V5, or told me how to get it a secret way over that Xbox message So I have it.)
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nanobuds
He is coming...[ss:LST]
Posts: 121
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Post by nanobuds on Mar 4, 2012 20:30:19 GMT -6
yeah, if you make a video use the v5
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Post by velen on Mar 4, 2012 21:13:28 GMT -6
Only thing that bothers me now is how the pauldrons don't move with the arms.
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nanobuds
He is coming...[ss:LST]
Posts: 121
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Post by nanobuds on Mar 4, 2012 22:23:37 GMT -6
Theyre the same as v4....
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Post by velen on Mar 5, 2012 8:48:11 GMT -6
Theyre the same as v4.... Well. I looked at SDo0M's latest video. They don't move with the shoulder join as they should. Another thing I notice is that the movement of the shoulder joint messes with the pauldron's polys. This needs fixing, cause as it stand right now, it could cause quite a bit of clipping that would become noticeable is Metal was ever used in Training more. Just separate the shoulder joint from the pauldron completely and re-rig it as a separate polygon. By the way, I have been able to do just that with MS myself. If I could separate the shoulder joints and pauldrons completely, you can do it too.
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nanobuds
He is coming...[ss:LST]
Posts: 121
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Post by nanobuds on Mar 5, 2012 17:39:54 GMT -6
i had problems separating them... could you send me the one you use?
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Post by velen on Mar 5, 2012 17:54:28 GMT -6
i had problems separating them... could you send me the one you use? Sure. Just know that nothing is rigged. I have all of the pieces of Metal's body separated with the exception of the finger segments. However, aside from that. Almost every set of pieces is it's own polygon. www.mediafire.com/?r36q465f4ltc419There you go.
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nanobuds
He is coming...[ss:LST]
Posts: 121
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Post by nanobuds on Mar 5, 2012 17:56:14 GMT -6
awesome, thanks bro. I'll credit you in the download if KC:MM is ever back up
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Post by velen on Mar 5, 2012 18:00:47 GMT -6
awesome, thanks bro. I'll credit you in the download if KC:MM is ever back up You're welcome. =) Though I probably would've been more motivated to rig him myself if separating the pieces hadn't been so tough...and if I had know about select by element beforehand.
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nanobuds
He is coming...[ss:LST]
Posts: 121
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Post by nanobuds on Mar 5, 2012 18:02:29 GMT -6
How do you select by element? is that so you can separate them easier?
I always run into that problem... I would love to know an easier way to fix that
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