mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 1, 2012 5:51:17 GMT -6
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 1, 2012 11:43:16 GMT -6
i think Mario is mad at Sonic 1. Sonic stole his hat 2. Sonic stole Mario outfit 3. Sonic Stole Mario´s moves 4. now trying to get Mario´s Girl anyway video for the model is here: youtu.be/WRvXiGUoVBU
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Post by Rhyme147 on Mar 1, 2012 17:48:41 GMT -6
The pic made me lol...
Sonic in Mario's outfit looks pretty sweet =D
Is it possible that we may see Shadow in Luigi's outfit?
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 1, 2012 17:49:12 GMT -6
The pic made me lol... Sonic in Mario's outfit looks pretty sweet =D Is it possible that we may see Shadow in Luigi's outfit? if i get Shadow+Luigi already rigged in 3dsmax then yes
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 2, 2012 1:38:57 GMT -6
over sonic version this version looks alittle better then mario version (in my option)
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 2, 2012 14:18:27 GMT -6
progress on Perfect rigged Gotenks: Before: after: now the fingers can be good and im possible doing this to Goku,Vegeta,(if shadowsnake send gogeta), and the other DBZ chars. that fingers like the images on Before hope the vert count/filesize dont get too high
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Post by velen on Mar 2, 2012 14:29:32 GMT -6
Um...Correct me if I'm wrong, but wouldn't increasing the poly count usually be a bad idea?
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 2, 2012 14:32:32 GMT -6
Um...Correct me if I'm wrong, but wouldn't increasing the poly count usually be a bad idea? yes but DBZ BT3 models got a really low poly count compare to brawl char. so i dont think it will be a problem if just do this to the most needed polygons like at fingers and sometimes on shoes
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Post by velen on Mar 2, 2012 14:35:18 GMT -6
Um...Correct me if I'm wrong, but wouldn't increasing the poly count usually be a bad idea? yes but DBZ BT3 models got a really low poly count compare to brawl char. so i dont think it will be a problem if just do this to the most needed polygons like at fingers and sometimes on shoes Okay then.
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 2, 2012 14:47:55 GMT -6
the only problem you mostly like to rerig the fingers atleast they are easy to rig compare to majin buus over lucario,Gotenks´s Vest edit: looks like Gotenks will have a perfected Finger rig remember this model is only for his PSA
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 3, 2012 4:36:25 GMT -6
almost perfected now here is what left: SSJ3 hair bones/rig (the rig will be hard since i can not use blend without it messes up since the hair is more then one polygon and not just one single) revamp at the vest Finish the moveset
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 3, 2012 14:06:27 GMT -6
ppl dont say anything to a almost perfect Gotenks model rig? maybe the texture needs to be alittle revamped but thats one of the last things i will do and possible a shader since i dont think Gotenks should have nulled shader as Goku/vegeta (also these two needs a shader)
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Post by velen on Mar 3, 2012 16:36:50 GMT -6
ppl dont say anything to a almost perfect Gotenks model rig? maybe the texture needs to be alittle revamped but thats one of the last things i will do and possible a shader since i dont think Gotenks should have nulled shader as Goku/vegeta (also these two needs a shader) So long as we're talking about the model. The pants could use some softening up too, just like the hands. As for the texture. I can identify the following things that are needed: - Highlights on the texture: Major problemo, the texture is EXTREMELY lacking in any kind of highlights right now, especially on the skin. Nothing too fantastic, just needs to be subtle, and a little more pronounced on the darker colors. I think the Super Saiyan 3 hair needs to be very bright, think as bright as Goku in the first episode he appears as a Super Saiyan. - Fine Details: I'm talking about clothing details mostly, they need the impression they are made of some sort of material instead of being mainly a block color with shading. Though considering how Low Poly the models were...makes me wonder if it will have the same problems as Ichigo's model, who I did a texture for a very long time ago. Also, lemme guess: the fingers are not rigged in a way that will allow him to do actions like pointing his finger at someone?
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 3, 2012 17:01:47 GMT -6
thanks for the feedback the brawl styled gotenks texture was made by KTH but i think it is needing a revamp it is still good but not 100% pants should be easy to rerig/make better but i still needs to be carefull with the filesize/vert count since im possible needing more vert at Gotenks´s Vest for get it better rig
pants texture i planing to get the texture map from goku´s pants and recolour goku´s pants white on gotenks shoulders i already got a revamp of since Dot made Gotenks buu and made much better textures on the yellow shoulders but the blue part of Gotenks´s vest is fine
rest of gotenks i think needs to stay as it is until someone wanted to revamp it since im noob at texturing
also remember this model is not oneslot and will be used for his moveset over lucas
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Mar 5, 2012 9:07:33 GMT -6
they got dmg/blinking faces too now
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