Just a quick update for ya, CutterKirby: Wind Waker Ganondorf's sleeves are too big for that pose. They almost completely cover up his face x3
Also, the poses might not be exactly perfect... it's not as easy to do perfect poses when it's a model/vertex hack, as opposed to a texture which can just be replaced in-preview... It'll be close, but not quite :/
I hope you're expecting some philosophical line about the inner workings of my mind. Because you're not getting one, and your disappointment is funny to me.
Of course, I'm always open to critiques. Not just stuff like "Oh, there's a spot of pixels there," et cetera-cetera, but legit critiques, ways of laying out these characters or tiles to make for a better, more fulfilling graphic.