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Post by Boygos on Feb 27, 2012 21:06:33 GMT -6
I'm so getting the Metal Sonic PSA, and Nano, I'm assuming... a V5?
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nanobuds
He is coming...[ss:LST]
Posts: 121
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Post by nanobuds on Feb 27, 2012 21:10:06 GMT -6
yeah... the old one needed some rig tweaks... but i lost the old .max file.
I had the model still... but yeah. I want willing to make a new rig... but now that SDoOm is making a PSA, i was more than happy to re-do the rig and fix the little issues.
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Post by Boygos on Feb 27, 2012 21:12:23 GMT -6
yeah... the old one needed some rig tweaks... but i lost the old .max file. I had the model still... but yeah. I want willing to make a new rig... but now that SDoOm is making a PSA, i was more than happy to re-do the rig and fix the little issues. Well, it looks great, and I can't wait to see what SDoOm does with it in a PSA ;D
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mariodk
the platypus of awesome [ss:Brawl Menu]
Posts: 182
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Post by mariodk on Feb 28, 2012 1:40:12 GMT -6
can´t wait to its done so i can port it over a other then Wolf (possible fox or falco)and try to make almost the same moveset in PSA (if not 100% same if possible) since we getting also vegeta over wolf
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Post by Shadow101 on Feb 28, 2012 2:25:42 GMT -6
can´t wait to its done so i can port it over a other then Wolf (possible fox or falco)and try to make almost the same moveset in PSA (if not 100% same if possible) since we getting also vegeta over wolf Cool, thats nice that we don't have to decide between Vegeta and Metal Sonic.
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Post by _Data_Drain_ on Feb 28, 2012 6:03:19 GMT -6
Heh, I had a feeling you were making Metal Sonic.
Hm... Well, the choice is easy for me, since I dislike DBZ, I'll use Metal Sonic.
Plus I think he could be very interesting, since his attributes in SA2B's multiplayer could work here. He ran faster then Sonic, and jumped higher, but his traction was WAY worse then Luigi's even. So at the cost of good speed, and jumping, he had poor control.
That shield from that mode would also make a great attack.
...
Though I do admit, I'd also like to see some references to Sonic Heroes Metal Sonic in here too.
Anyway, good luck with this SDo0m, I look forward to playing as this.
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Segtendo
Wat up[ss:NMH (w.i.p.)]
Posts: 370
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Post by Segtendo on Feb 28, 2012 9:04:13 GMT -6
Putting the pedal to the metal No moveset details yet Fapfapfapfapfapfapfapfapfapfap.
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Post by SiLeNtDo0m on Feb 28, 2012 13:20:58 GMT -6
Loving the fingers! So glad that was finally fixed. Not a huge fan of the damage eyes. They look rather corny to me. I dunno, I'll probably changed them just either just black like they were or maybe something more akin to ROB's damage eyes if possible. Still, fingers are awesome. Heh, I had a feeling you were making Metal Sonic.
Hm... Well, the choice is easy for me, since I dislike DBZ, I'll use Metal Sonic.
Plus I think he could be very interesting, since his attributes in SA2B's multiplayer could work here. He ran faster then Sonic, and jumped higher, but his traction was WAY worse then Luigi's even. So at the cost of good speed, and jumping, he had poor control.
That shield from that mode would also make a great attack.
...
Though I do admit, I'd also like to see some references to Sonic Heroes Metal Sonic in here too.
Anyway, good luck with this SDo0m, I look forward to playing as this. Thanks man. Indeed a lot of influence will stem from CD, Adventure 2 and some of Generations as well as my own creative nods here and there. I don't plan on making Metal faster than Sonic, but he will have very low traction. Main reason why I'm not writing a moveset out yet is because I want to finalise more ideas first. Though I can tell you now I have big plans for the Black Shield move.
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Segtendo
Wat up[ss:NMH (w.i.p.)]
Posts: 370
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Post by Segtendo on Feb 28, 2012 13:42:53 GMT -6
Loving the fingers! So glad that was finally fixed. Not a huge fan of the damage eyes. They look rather corny to me. I dunno, I'll probably changed them just either just black like they were or maybe something more akin to ROB's damage eyes if possible. Still, fingers are awesome. He said that those were temporary until he makes proper damage eyes.
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Post by velen on Feb 28, 2012 13:55:21 GMT -6
You could pull some stuff from Sonic the Hedgehog: The Movie too.
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Post by SiLeNtDo0m on Feb 28, 2012 14:10:50 GMT -6
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Post by velen on Feb 28, 2012 14:36:53 GMT -6
My personal idea of clunky-ness is clunky = weighted. So in my opinion. No matter how fast any animation Metal has. It should have a weighted feeling to it. For example, as with your walk. Metal Sonic should look like he's exerting a little bit of effort in order to walk forward. Another example would be his turning animations while not moving much, he could move a tad bit slower back into position. Not very much, maybe just by 1-2 frames. Same with his Stand > Crouch animation. It should feel weighted when he gets down on the ground, seeing as Metal is still very heavy despite his lightweight construction, and when he is footstooled, his bending over could be slightly more exaggerated due to the weight of his head. In any case. A weighted feeling is one of the best ways to convey clunky-ness in a character's movements. Another way to make most of the of the movements of each limb almost entirely one-dimensional, but those are least desirable for something like this. You should definitely make that one kick he give's Sonic in their first meeting in the OVA (where he comes into the shot upside down and unceremoniously whacks Sonic blindside the head with his foot) into the moveset somewhere! =P
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Post by _Data_Drain_ on Feb 28, 2012 15:01:57 GMT -6
Hm. I think he should have nods to all versions of him.
Though in honesty... Even though he was badass in Sonic Heroes... Not sure how you could represent that side of him... Since in his base form in that game, he never fought... Was there any animations in that that would make a good taunt at least?
Eh, either way though. The classic bits of Metal Sonic would be enough to make a move set from.
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Post by Boygos on Feb 28, 2012 15:14:00 GMT -6
Do0m, you truly are amazing at this. Lol. I only have 2 PSAs on my SD, Shadow, and Burst Sonic. (Your Shadow ported to Olimar) As soon as this Metal Sonic is released, you'll be adding a third one Btw, Nano told me about a SWEET final smash idea on Xbox the other day that he had. I would take to him about that
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Post by Boygos on Feb 28, 2012 15:21:24 GMT -6
can´t wait to its done so i can port it over a other then Wolf (possible fox or falco)and try to make almost the same moveset in PSA (if not 100% same if possible) since we getting also vegeta over wolf Not, Falco, KJP has Silver over Falco V2 coming out Maybe you could port him to R.O.B.? That'd be really cool
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