Okay, I've done some testing with CLR0's and added some to Tabuu, and now, while doing the Off Waves, he appears and disappears gradually, exactly like he does in SSE/Boss Battles. I also used this opportunity to add his actual Death animation as his Losing animation, complete with VIS0 and CLR0. His entrance will also have a CLR0.
Post by _Data_Drain_ on Mar 23, 2012 5:16:21 GMT -6
Okay, you said you were gonna leave KC... So... I'll leave this feedback here.
Forward smash: Give it more start up, and end lag. It's too powerful the speed it's at now.
All aerials: There's no landing lag... They need this. Down air, and back air should have more landing lag then the others.
Side B: Should probably have more start up lag. Since it's basically the same speed at the moment as forward tilt. And it kills unlike forward tilt. In a 4 specials version, with these changes, the ground side B could also be the air version.
Down B might need a bit more end lag. Especially if there will be a 4 specials version. Since the ground version could be spammed.
Neutral B: Needs to be reworked some how... As it is now. It has no range, which is very misleading, since the GFX show otherwise. But if it was made true to the GFX, it would be WAY too good... In a 4 specials version. This could be replaced with the air neutral B. With a bit more end lag.
Up B: In a 4 specials version, the air one should be the ground one as well.