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Post by allav866 on Mar 5, 2012 11:56:45 GMT -6
It's nice to have a thread where redpwnage isn't constantly demanding FD64. Anyhow, I was wondering if you plan to make different collisions for the stage, like a walled version, where you can only ko opponents through the ceiling (or the bottom if using the non-walkoff version)?
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Post by Mewtwo2000 on Mar 5, 2012 15:15:39 GMT -6
xD Sure, why not? I'll make both, I don't guess many people will want them, but still... My plans right now are the standard, the non-walkoff, the bigger non-walkoff, some platformed version, a combination of platformed and non-walkoff, the one going from walkoff to non-walkoff (the ground will collapse shortly after the beginning of the match), and the walls/ceiling versions for all of them. Well, and the chamber of time, with maybe some alternate version too. I'll include some animation in which the door opens for all of them. That makes lots of versions I guess xD
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Post by Mewtwo2000 on Mar 6, 2012 9:02:22 GMT -6
Hi, I bring you some picture xD Check, and guess. And give opinion. By the way, I've progressed a little with OoT Link. It's nearer to be finished now
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Post by _Data_Drain_ on Mar 6, 2012 15:14:23 GMT -6
Heh, looks like you fixed DK's Metal Texture.
So I guess that means if you do this to... Lets say Ike, he wouldn't have the "mop" hair.
Impressive, just goes to show how hacking can fix problems the game had.
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Segtendo
Wat up[ss:NMH (w.i.p.)]
Posts: 370
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Post by Segtendo on Mar 6, 2012 15:29:00 GMT -6
Goes to show how lazy they were with those types of characters.
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SJS
I think I are admin.
Posts: 283
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Post by SJS on Mar 6, 2012 15:36:43 GMT -6
Huh. I never even noticed that some characters had wonky metal textures.
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demonslayerx8
Hacking Dissidia 012 stages... GO![ss:Brawl Menu]
Posts: 170
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Post by demonslayerx8 on Mar 6, 2012 15:38:41 GMT -6
had no clue about that... how did u do that? =O
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Post by Mewtwo2000 on Mar 6, 2012 16:52:14 GMT -6
Testing and testing with shaders. Now I'm almost a master of shaders xD I just wanted OoT Link's earring to not be a square when in the metal form, and then I wanted it on Donkey. And now I can give any character a proper metal thanks to my new knowledge xD I've also used it to give the master sword some brigtness that makes it more epic. Here are the pictures I've taken of Link today. These 2 show how different is Link from the previous version, the one in my last Temple of Time videos. I've changed some normals in the model, and with brawlbox importing them perfectly, the result is awesome. Maybe not very noticeable, but now Link has a proper OoT Link shadow. The image shows just this. Of course, Link has perfect metals now, even in the earrings. If Donkey can have them, why not Link? xD Just a picture I liked xD
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Zelia
[ss:Hylian]
Posts: 185
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Post by Zelia on Mar 6, 2012 17:19:14 GMT -6
*see's OoT Link*
Wow nice work.
Hey are u still planning on doing OoT Zelda in the future?
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Post by allav866 on Mar 6, 2012 20:57:00 GMT -6
Mewtwo, you never cease to amaze me! You're always discovering something new that makes you an even better hacker! I love those metal textures. Any chance you could upload Donkey Kong's perfect metal for us?
Also, and I really wanted to be patient and not ask, but I can't help myself, but what do you need to do to finish Link and how soon will we be able to download him?!
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Post by Mewtwo2000 on Mar 7, 2012 4:59:56 GMT -6
*see's OoT Link* Wow nice work. Hey are u still planning on doing OoT Zelda in the future? Yes, I am xD Mewtwo, you never cease to amaze me! You're always discovering something new that makes you an even better hacker! I love those metal textures. Any chance you could upload Donkey Kong's perfect metal for us? Also, and I really wanted to be patient and not ask, but I can't help myself, but what do you need to do to finish Link and how soon will we be able to download him?! Yes, I'll share Donkey probably today. It will be online tomorrow for sure. But I'll also make and share Ike and any other with the same issue. About Link... Well, the latest improvements make him really near to be released. I'm now working on the mirror shield, which will have that metal look it needs, and after that I'll check if everything's allright with the Fierce Deity version or I need to fix some thingies related to normals. And I would like to make the biggoron sword version too. That, and the OoT boomerang, and any other thing I can add so it's complete. So, he will be released soon
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demonslayerx8
Hacking Dissidia 012 stages... GO![ss:Brawl Menu]
Posts: 170
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Post by demonslayerx8 on Mar 7, 2012 6:42:19 GMT -6
would u make a program or a tut that tells or makes the model have a better metal for textures/objects that has transparency to them? xD
i've been having issue's with them big time to be honest... i just cant figure it out >_<
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Post by Mewtwo2000 on Mar 7, 2012 6:43:50 GMT -6
No need of programs I guess... basically, get some shader and material I'll post here later today (or tomorrow) and use them in your characters. That should be all.
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demonslayerx8
Hacking Dissidia 012 stages... GO![ss:Brawl Menu]
Posts: 170
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Post by demonslayerx8 on Mar 7, 2012 7:03:56 GMT -6
No need of programs I guess... basically, get some shader and material I'll post here later today (or tomorrow) and use them in your characters. That should be all. ah aight, sounds good enough! ^^U
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Post by Mewtwo2000 on Mar 8, 2012 10:36:53 GMT -6
New OoT Link video:
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