Ninka
Time to wake up
Posts: 161
|
Post by Ninka on Dec 5, 2011 14:04:36 GMT -6
dat sexy ass scizor Can't wait to try him and kratos out whenever they are released!
|
|
|
Post by Rhyme147 on Dec 5, 2011 15:16:39 GMT -6
HIIII Scizor!!! That Scizor looking sweet as heck, dude!
|
|
ToonJDub
Most professional professional around
Posts: 25
|
Post by ToonJDub on Dec 5, 2011 17:36:54 GMT -6
That Scissor... it's like sex in a jar...
|
|
|
Post by Rhyme147 on Dec 8, 2011 19:34:28 GMT -6
Nice, another awesome release from BY, appreciate you taking the time to make these hacks, man
|
|
Segtendo
Wat up[ss:NMH (w.i.p.)]
Posts: 370
|
Post by Segtendo on Dec 8, 2011 19:40:20 GMT -6
You sneaky ninja.
You never told us you released it on KC:MM <.<
|
|
|
Post by velen on Jan 4, 2012 23:07:27 GMT -6
Hey, Beyond. I have a question.
How did you get the proper UV maps in TGA form for working on Kid Buu? I want to do the same to one of the Spy's Revolvers from TF2 so I can revamp the texture, then import it into Brawl.
|
|
Beyond
Spreadin' love since 2009
LST. Do or die.[ss:Brawl Menu]
Posts: 41
|
Post by Beyond on Jan 5, 2012 9:30:55 GMT -6
Hey, Beyond. I have a question. How did you get the proper UV maps in TGA form for working on Kid Buu? I want to do the same to one of the Spy's Revolvers from TF2 so I can revamp the texture, then import it into Brawl. With the model in 3DS Max, add an Unwrap UV modifier to the mesh, scroll down through the parameters and click "Edit." A box should pop up showing the UV mapping. Up top, go to tools and select "Render UV Template" and then save that somewhere.
|
|
|
Post by velen on Jan 5, 2012 15:31:56 GMT -6
Hey, Beyond. I have a question. How did you get the proper UV maps in TGA form for working on Kid Buu? I want to do the same to one of the Spy's Revolvers from TF2 so I can revamp the texture, then import it into Brawl. With the model in 3DS Max, add an Unwrap UV modifier to the mesh, scroll down through the parameters and click "Edit." A box should pop up showing the UV mapping. Up top, go to tools and select "Render UV Template" and then save that somewhere. Thanks lots man.
|
|
nanobuds
He is coming...[ss:LST]
Posts: 121
|
Post by nanobuds on Apr 16, 2012 20:38:19 GMT -6
>.> big title is big
|
|
Beyond
Spreadin' love since 2009
LST. Do or die.[ss:Brawl Menu]
Posts: 41
|
Post by Beyond on Apr 17, 2012 8:42:47 GMT -6
Yea... I have no clue why it's doing that.
|
|
nanobuds
He is coming...[ss:LST]
Posts: 121
|
Post by nanobuds on Apr 22, 2012 10:41:16 GMT -6
ooohhh Shulk looks nice
|
|