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Post by pedro702 on Feb 29, 2012 15:03:45 GMT -6
altough i dont know silver at all i see the moveset is very diverse but that down b needs psa change i bet if you use it near a wall you will get the oponent to 999% since he wont espape
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Post by SiLeNtDo0m on Feb 29, 2012 15:05:38 GMT -6
altough i dont know silver at all i see the moveset is very diverse but that down b needs psa change i bet if you use it near a wall you will get the oponent to 999% since he wont espape Not really, since you can just DI towards Silver
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Post by pedro702 on Feb 29, 2012 15:15:44 GMT -6
altough i dont know silver at all i see the moveset is very diverse but that down b needs psa change i bet if you use it near a wall you will get the oponent to 999% since he wont espape Not really, since you can just DI towards Silver from the video it looked like you were stuck like charizard flametrower or something but if thats how it works then its all good
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Post by velen on Mar 1, 2012 10:18:10 GMT -6
KJP. Just keep reworking the animations, using the Brawl and custom animations from SDo0M's stuff (more the former than the latter) and use those to make the movements better and better until they are smooth, yet sharp and energetic.
Another thing you could do for example, in the D-Tilt: Instead of making Silver turn to the right. Have his feet stay in the same position, or shift to the right only slightly, then have Silver' twist his body (using the hip, waist and bust bone), crossing his arms as he does so, then bow his head when he swings them out to both sides of himself. It will look much cleaner, much more energetic, and it will transition back tot he crouch animation better.
Soften up the stiffness in your animations, increase the energetic-ism, and sharpen the movements. You can do it!
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silveruchiha
Don't call me a moron! I'm super-astute
Posts: 15
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Post by silveruchiha on Mar 1, 2012 21:54:07 GMT -6
Hm. I like the moveset, as it is interesting, and I'm grateful it's not over Sonic. I'd say the only thing that really bugs me about it is that I feel way too many of his moves have that stun effect. I get that his telekinesis would stun and throw people around, but I feel like the zap-stun is on too many things. Perhaps maybe put it on one go-to move that allows you to set up based off that move (or maybe two go-to moves).
Also, more a question than a critique, but does he grab items like Mewtwo from Melee does? (ie do items levitate beside him or does he still carry them?) Because I think it'd be pretty amazing to have him levitate stuff like Mewtwo. Not for any real function, but it just fits.
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Post by KingJigglypuff on Mar 2, 2012 18:53:27 GMT -6
Hm. I like the moveset, as it is interesting, and I'm grateful it's not over Sonic. I'd say the only thing that really bugs me about it is that I feel way too many of his moves have that stun effect. I get that his telekinesis would stun and throw people around, but I feel like the zap-stun is on too many things. Perhaps maybe put it on one go-to move that allows you to set up based off that move (or maybe two go-to moves). Also, more a question than a critique, but does he grab items like Mewtwo from Melee does? (ie do items levitate beside him or does he still carry them?) Because I think it'd be pretty amazing to have him levitate stuff like Mewtwo. Not for any real function, but it just fits. I already fixed the stun stuff. And no, he does not carry items like Mewtwo does.
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Post by ssjgogeta on Mar 4, 2012 14:26:29 GMT -6
even better than the first silver PSA the specials look epic especially the down-B and being able to make it go up and down is ven awsomer
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Post by KingJigglypuff on Mar 5, 2012 16:09:52 GMT -6
Well I made a few more changes to Silver V2. I even started working on the Final Smash. I'll make a quick battle video and see what you all think of it.
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Post by velen on Mar 5, 2012 18:16:22 GMT -6
I hope you've been continuing to improve upon those animations, KJP.
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Post by KingJigglypuff on Mar 5, 2012 18:35:52 GMT -6
Video is up now.
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Post by ssjgogeta on Mar 5, 2012 19:40:33 GMT -6
nice progress FS looks better than the old one by a long shot and when you died at 24 seconds dont worry your not alone i do that kinda stuff all the time
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Post by KingJigglypuff on Mar 6, 2012 14:09:53 GMT -6
>.> <.< This is my next project (that is if I can find that perfect model and put it into Brawl): I give you the king... This character will be like a boss character. Height: 10/10 Weight: 10/10 (What do you expect? T-Rex weighed 9 tons. ) Speed: 5/10 Power: 10/10 You think it's going to be OP? Guess again. To balance the power and weight, he will only have 1 jump, no air attacks, won't be able to use small items (can only carry the heavy items), 1 Special, the attacks will be slow, will have fast falling speed (more than Fox), and maybe if I can code it no Final Smash, not having the ability to swim, and not having the ability to grab ledges. A: A downward bite. Side-Tilt: A tail whip that can be angled. Up-Tilt: A jumping bite. Down-Tilt: A downward stomp that causes a small earthquake. Dash Attack: A running headbutt. Side Smash: A straight bite that can be angled. Up Smash: A jump with his back arched. Down Smash: A tail whip that hits both sides. Throws: Bites the foe and throws them. Special: A roar that can do 2 things, stun and blow the foe back.
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Post by pedro702 on Mar 6, 2012 14:27:09 GMT -6
altough i think t rex would be an epic add to brawl you would need to rigg the model once in kcmm requests i putted a link for t rex and spinosaurus and no one wanted to rigg them :S
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Post by Gamma Ridley on Mar 6, 2012 14:55:31 GMT -6
A T-Rex? XD
He won't have any grabs, will he? I can't imagine him grabbing anything with those tiny arms of his.
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Post by velen on Mar 6, 2012 14:57:28 GMT -6
A T-Rex? XD He won't have any grabs, will he? I can't imagine him grabbing anything with those tiny arms of his. His mouth, Gamma. You're forgetting his mouth. O>O;
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