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Post by ItalianStallion on Oct 21, 2011 12:51:43 GMT -6
SilentDoom, are you gonna make that Zero thread here or over at KC MM?
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Ninka
Time to wake up
Posts: 161
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Post by Ninka on Oct 21, 2011 12:55:46 GMT -6
SilentDoom, are you gonna make that Zero thread here or over at KC MM? I bet he's going to have it on both forums like he does with his main PSA thread. but who knows. Can't wait to see how zero turns out, hopefully a lot of people decide to help out with him.
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Post by SiLeNtDo0m on Oct 21, 2011 13:39:41 GMT -6
amazing job on buu SD I just tried him out and he is awesome! Also his down throw reminded me of super skrull's grab in MvC3 xD dunno if that was your idea for that one though. Indeed it was. Just has less ground slams since I couldn't be bothered to animate him slamming the foe to the ground 5 times.
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Post by velen on Oct 21, 2011 15:07:14 GMT -6
You know who I want to see someone make from the Mega Man series?
A proper Protoman.
I could do it if I gained more modeling experience with Blender...-but I need a simpler character to start with and I need pointers...
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Post by Dot on Oct 21, 2011 15:29:17 GMT -6
any other buu retextures you need?
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Post by SiLeNtDo0m on Oct 21, 2011 17:12:38 GMT -6
any other buu retextures you need? Nope ^^ Infact... Kid Buu v1.5 released Includes: - Brand new retextures! Hatchiyack and Cell by me, Frieza by Velen and Black and White by SmashClash - Brand new interface hacks to go with the new retextures - A couple of small PSA tweaks - A Brawl Minus version!
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Post by Albafika on Oct 22, 2011 9:24:58 GMT -6
Hmm, that Final Smash... It really looks like an official character.
And that grab really looks fluent. (And that secret taunt.. xD)
I'd consider this one of your best PSAs animation wise, honestly.
Great job! You should be proud!
Let's just hope you can fix the freezes that occur to those guys over at KC-MM
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Post by velen on Oct 22, 2011 14:15:34 GMT -6
I think the run animation should be revamped...
Just Saiyan.
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Post by SiLeNtDo0m on Oct 22, 2011 14:57:35 GMT -6
I think the run animation should be revamped... Just Saiyan. I don't =/ I'm really happy with the run. I stated that a while back.
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Post by Albafika on Oct 22, 2011 15:27:56 GMT -6
It looks good, I don't see what's the problem with it. .-.
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Post by SiLeNtDo0m on Dec 4, 2011 13:47:36 GMT -6
It's been a while. Time for a teeny tiny animation preview: I've done more, but I just thought I'd show this one for now. It's Tekkaman Blade's A attack Shamshir. It took a little while to animate, since I decided (like a total boss) to properly animate the fingers for when he spins the blade around in his hand (which is something not even Nintendo did with their blade wielding characters. What they did was set the hand in one open position while they just let the blade spin. I altered the fingers every couple of frames so that it would look more like he's actually spinning it. Fine details XD) I decided to make it vastly different to most A attacks. Rather than being a quick poke or combo starter, it's large and very long lasting hitbox serves more for defensive anti air purposes.
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Post by Albafika on Dec 4, 2011 16:05:16 GMT -6
... Fingers? Man... That should've taken a while. XD
Looks splendid, anyways. Can't wait to see more, SDo0m. =D
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Post by StarWaffle on Dec 8, 2011 6:54:03 GMT -6
Wow that looks clean. It's always nice to see people go the extra mile! keep it up.
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Post by SiLeNtDo0m on Feb 27, 2012 17:19:02 GMT -6
Putting the pedal to the metal No moveset details yet
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Post by StarWaffle on Feb 27, 2012 17:24:08 GMT -6
Oh you sexy member, you.
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